

#If your map has a race script define it here in this format: You may list yourself for converting the terrain. terrn file doesn't list who made the map, just put "unknown". #If your map uses a custom Sandstorm sky file (ex. #If your map has a custom Caelum sky file, define it in this format: #If your map has a groundmodel, define the landuse file in this format: If no version number is listed by the author, leave it as the default. #Where the map will be located in the terrain selector menu. #The numbers do not have to be seperated by commas. If one of them spawns in the wrong place ingame, try another one. Since 0.4 only has one position and 0.3x has three, copy *only* #The position RoRBot spawns at when the terrain is loaded.

#Terrain/water color, best to leave it at the default. #If your map doesn't have water, keep this value at the default (0) and delete the WaterLine=1.0 line. #File name of the heightmap configuration (0.3x's. #Name of your terrain, defined at the top of the. If you're using Notepad++, you can open both files and have them side-by-side for easy editing. Now that you've got both the new 0.4 files and the old terrain files in the zip, I will start out by transfering the information from the. Transfering terrain information to 0.4 terrain files ¶ Rename the template_04 files to match your terrain's file name Delete the template_04.raw file first as you will get duplicate errors otherwise!: It should look like this:Įxtract the 0.3x terrain zip into that same folder. Once you've downloaded the template terrain, extract it into a folder using any zipping program (Windows can extract files by default, but I use 7-Zip. Lots of terrains have already been converted, you can find them here, don't waste your time converting a terrain that has already been converted! In this tutorial I will be converting the Cliffdrop terrain. Download the raw heightmap version, as 0.3x terrains use. I have made and uploaded a template terrain here with the right file structure which will be used throughout this tutorial. Terrains that have more than one texture layer use Alpha Splatting which is not covered in this tutorial. A majority of 0.3x terrains only use this layer for their terrain texture. This is the texture image for this single-layer.


